So, we were playing Elfenland yesterday, and my brother remarked that it was like solving a puzzle, and I said that it wasn't the kind of puzzle you could solve in a solo game, because it needed randomness to make it interesting. So my brother suggested one could play a solo game by putting tokens down randomly.
To explain, for those who have not played Elfenland:
Elfenland is a board game version of the Travelling Salesman Problem; that is, there are twenty cities on the board, all connected by a network of roads, and you have to travel to them ALL. But wait, there's more! There are four types of terrain (meadow, forest, mountain, and desert), and six forms of transport (boar, elf-cycle, magic cloud, unicorn, troll-wagon, and dragon) and these are limited depending on the terrain. Plus there are rivers and lakes, which can only be travelled on by raft. To be able to travel along a given road, you need two things: there needs to be a (legal) transportation token on that road, and you need to have matching cards in your hand for that form of transportation. Without going into too many details, game play includes taking turns putting tokens on the roads (and a road can only have one token), and then when everyone had put down tokens, then each person (using the cards in their hand) tries to travel across the game board as it is currently set up. Then the tokens are removed from the board, and the next round starts, where people put down new tokens on the board, and the journey continues. But it only continues for three more rounds, so you have a limited number of moves in which to make the full traversal.
So I tried my brother's suggestion, to put random tokens face down on all the roads on the board, turning them face-up and then removing the illegal ones, but it still wasn't interesting enough, because you didn't have the factor of having to revise your strategy when someone else put a token on a road you had intended to travel on.
So I had a think, and this is what I came up with.
Rules in italics are where it differs from the multi-player game.
( Solo Rules )
I've played these rules once, and it seemed to work. More playtesting will be required to see if it is too easy.
Any of you out there (
watervole) who play Elfenland are invited to playtest these rules also, and suggest improvements.