kerravonsen: Sam Carter, red desert, moon: Another day, Another planet (another-planet)
[personal profile] kerravonsen

I am increasingly frustrated with the Solo version of Terraforming Mars.

For those of you not familiar with it, Terraforming Mars is a game where, as it says on the box, you are terraforming Mars, simplified down to a game that one can play. It is a pretty cool game. The goal is to get three criteria (oxygen, heat, and oceans) up to minimum liveable conditions for humans, which is nine oceans (from none), 14% oxygen (from none), and 8 degrees centigrade (from -30C). Oh, and to get fame and glory (victory points) while doing so. One increases those criteria by undertaking projects such as planting greenery, melting icecaps, and throwing asteroids at the planet. Yeah. And one also needs to build infrastructure to aid you in doing those things. Infrastructure enables you to produce resources, such as steel, titanium, plants, electricity, and heat. And stuff costs money.

The normal game is played with 2-5 players, but there is also a solitaire (Solo) version. Obviously since one isn't competing against other players in the Solo game, one has to compete against something else, so what they've done is give you a turn (Generation) limit. You have to complete terraforming Mars by the end of the 14th Generation or you lose.

And that's fair enough - or would be fair enough if they had not also required a rule variant which makes it practically impossible to win.

The variant is known as "Corporate Rules". The Corporate Rules variant can be played in a multi-player game, but for a Solo game it isn't optional; one is required to play Corporate Rules. This variant adds in a whole bunch more cards, but also requires that one starts off unable to produce any resources. Whereas in a standard game, players start off with the ability to produce one of every resource per Generation.

Because of this, one spends the first five or so generations just building infrastructure without getting any actual terraforming done. That doesn't give one enough time to complete terraforming before the 14th generation. So you ALWAYS lose. That's not very happy-making game-play.

So I thought I'd try the Solo game without the Corporate Rules, and lo and behold, I was able to terraform Mars by the 14th Generation. But maybe that is making things too easy? Dunno. Maybe I'll try doing it where you initially produce only three types of resources instead of all five.

Reporting in later...

So I tried the Solo game giving myself three out of six production randomly by throwing a D6 (I decided to include Megacredit production as well, rather than trying to invent a five-sided die). That seemed a reasonable compromise: I did terraform Mars by the 14th Generation, but I didn't terraform it before the 14th Generation, so that indicates it was neither too easy nor too difficult.

But I've noticed another imbalance in the Solo game. In the endgame, if one is doing reasonably well, one has an incredibly high Terraform Rating (and thus are getting lots of moneys) - simply because there is only one player doing ALL the terraforming: you. So I'm now wondering if it might be a more satisfying play if I played a faux two-player game by playing against myself. With many games, that won't work, because part of the fun lies in not knowing what the other player will do and trying anticipate their moves in order to counter them - which you can't do if the other player is yourself. But with a building game like this one, you're not so much playing against the other players so much as one is playing for the goal. It's more of a race than a battle. So it might be worth trying to do a faux-two-player game.

Reporting in even later...

I am amused. I played a faux-two-player game against myself... and it was a tie. I was expecting the player with more greenery to win, but it turned out that the other player had more victory points on their cards. Which came as a surprise to me, because I wasn't really paying attention to that, apart from building Phobos Space Haven (which was worth 3 VP).

I think I have had enough of playing Terraforming Mars for a while...

Date: 2023-06-18 09:17 am (UTC)
From: (Anonymous)
Richard's played masses of solo games of TM. He says he's never heard of the Corporate rules and never used them.

Date: 2023-06-18 09:18 am (UTC)
watervole: (Default)
From: [personal profile] watervole
That was me. DW keeps logging me out...

Date: 2023-06-18 09:28 am (UTC)
watervole: (Default)
From: [personal profile] watervole
It appears not to have posted the other one...

Basically, Richard has played hundreds of solo games of TM.

Never heard of corporate rules and never used them. (Unless you mean having a corporation?)

You'll find your odds of success vary a lot depending on which Corporation you have. But he's won with all of them, many times. Ecoline is probably the easiest. Avoid Tharsis, that's the hardest.
He says, do everything you can to increase your resources and income. Cards with negative score are really, really useful, as you win by terraforming, not score.

Date: 2023-06-18 01:22 pm (UTC)
watervole: (Default)
From: [personal profile] watervole
I'm not clear what the problem is with the Corporate Era cards (I had too look up to find out which ones they are, but they're just mixed into our normal deck and don't seem to be particularly good or bad)

Richard always starts with zero production, so I think you're probably playing by the same rules.

Standard projects that give you things like cards and resources (from the sector you build them on) are also ways of getting your economy up a little.

HE says you just have to be really focused on growing your economy in the early turns and ignore all distractions.
Richard also says that he'll buy a useful card if he can use it in the next couple of turns, but no further ahead than that.

Date: 2023-06-19 11:31 am (UTC)
watervole: (Default)
From: [personal profile] watervole
Richard says he lost a lot of solo games before he finally got the knack of it.

Date: 2023-06-19 08:58 pm (UTC)
watervole: (Default)
From: [personal profile] watervole
I remember he got stuck a lot at the start, and some corporations he had to have a lot of attempts before he cracked them. He managed to win with every single one eventually, but it was a lot of games!

Date: 2023-06-20 08:32 pm (UTC)
watervole: (Default)
From: [personal profile] watervole
Yay!
Well done, you!

Richard's nodding as I read out the list of things you're doing. He says you're absolutely picking up on the tactics. Cities in particular are almost useless in a solo game.

He says he often has to do a lot of standard projects because of the times when you don't get the right cards. And, as you say, terraforming can increase your income faster than cities.

I'm so pleased you stuck with it. You're fabulous.

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Kathryn A.

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